This page is about game mechanics.
This page is about game mechanics. It contains information such as formulas, costs, & other miscellany. See Category:Mechanics for other pages on game mechanics. |
Overview
The Pollution Index of a city indicates how polluted your city is. Pollution is increased by most improvements. Each pollution point increases your disease rate by 0.05%. Recycling Centers and Subways reduce your pollution index.
Effect on Disease Rate
Pollution causes the disease rate of a city to increase in a linear fashion. This results in a corresponding reduction in total population.
- Disease Increase = ( .05% ) * ( Pollution Points )
Improvement Pollution Factors
Power |
Resources |
Manufacturing |
Civil |
Commerce |
Military |
---|---|---|---|---|---|
Coal Power +8 |
Bauxite Mine +12 |
Oil Refinery +32 |
Police Station +1 |
Supermarket +0 |
Barrack +0 |
Oil Power +6 |
Coal Mine +12 |
Steel Mill +40 |
Hospital +4 |
Bank +0 |
Factory +0 |
Nuclear Power +0 |
Farm +2 |
Aluminum Refinery +40 |
Recycling Center -70 |
Shopping Mall +2 |
Air Force Base +0 |
Wind Power +0 |
Iron Mine +12 |
Munitions Factory +32 |
Subway -45 |
Stadium +5 |
Drydock +0 |
Lead Mine +12 |
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Oil Well +12 | |||||
Uranium Mine +20 |