This page is about game mechanics.
This page is about game mechanics. It contains information such as formulas, costs, & other miscellany. See Category:Mechanics for other pages on game mechanics. |
Overview
Infrastructure is the basic foundation of a city. It increases the Base Population of a city and allows more Improvements to be constructed. Infrastructure becomes 5% cheaper with the Center for Civil Engineering project.
Relation to Population
Infrastructure directly affects the base population by increasing it at a maximum of 100 people per 1 infrastructure. The formula is:
Base Population = Infrastructure * 100
Cost Per Level
Infrastructure cost follows an exponential curve. Interestingly enough, the cheapest infrastructure available is not at zero infrastructure.
Cost Per Level = 300+[(Infrastructure-10)^2.2]/710
Infra | Cost/Level | Cost per 100 infrastructure | Cumulative cost |
---|---|---|---|
10 | $300 | $27,000 | |
100 | $328.68 | $36,468.04 | $27,000 |
200 | $577.70 | $57,769.59 | $63,468.04 |
300 | $933.40 | $93,339.71 | $121,237.64 |
400 | $1,428.69 | $142,869.34 | $214,577.35 |
500 | $2,061.50 | $206,149.88 | $357,446.69 |
600 | $2,830.24 | $283,023.83 | $563,596.57 |
700 | $3,733.65 | $373,364.76 | $846,620.40 |
800 | $4,770.67 | $477,067.22 | $1,219,985.16 |
900 | $5,940.41 | $594,040.79 | $1,697,052.39 |
1000 | $7,242.06 | $724,206.43 | $2,291,093.18 |
1100 | $8,674.94 | $867,493.94 | $3,015,299.60 |
1200 | $10,238.40 | $1,023,840.23 | $3,882,793.54 |
1300 | $11,931.88 | $1,193,188.06 | $4,906,633.77 |
1400 | $13,754.85 | $1,375,485.00 | $6,099,821.83 |
1500 | $15,706.83 | $1,570,682.76 | $7,475,306.83 |
1600 | $17,787.37 | $1,778,736.57 | $9,045,989.59 |
1700 | $19,996.05 | $1,999,607.71 | $10,824,726.16 |
1800 | $22,332.48 | $2,233,248.13 | $12,824,330.87 |
1900 | $24,796.30 | $2,479,630.15 | $15,057,579.00 |
2000 | $27,387.16 | $2,738,716.16 | $17,537,209.15 |